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How is information perceived?

Photoreceptor density falls off sharply from the fovea to the periphery, so we must constantly move our eyes to bring what matters into central focus. That constraint shapes both recognition and memory: objects never directly fixated may be poorly encoded, or missed altogether. Most work on this uses controlled tasks with a single endpoint — find the target, or report its absence — where gaze can be strategically optimized. Far less is known about what a foveate system means for perception and memory in dynamic, unfolding environments. My early work used controlled displays to open that gap; the later work moves to naturalistic film and real scenes, where the input is continuous, semantically rich, and never waits for you.

From laboratory to naturalistic experiences

Controlled displays establish what the visual system is given. The work below asks what it does with that in the wild — in films and real scenes, where the input is continuous, semantically rich, and never waits for you.